![]() ![]() ![]() ![]() 'Classic' - projectiles will use vanilla-style but smooth sprites and some extra lighting effects.'Don't Replace' - vanilla projectiles will spawn without any replacement from Beautiful Doom you can use this with another mod that defines its own projectile replacements.The option defines the look of player AND monster projectiles. Added a "Projectile's Style" option to Beautiful Doom settings.For now I'm going to dedicate my time to other projects. This will hopefully change soon when LZDoom figures out a way to filter out specific things, or I'll add an LZDoom-compatible release (thankfully, it shouldn't take too much effort).Īt this time I'm considering this release feature-complete and planning to only make new ones for maintenance reasons (bugfixes). LZDoom is currently not supported because of a few functions in the mod that aren't supported by OpenGL 2.x. NOTE: This release is not compatible with GZDoom 4.6.0.
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