![]() ![]() I like the layout, particularly the southern section loop. ![]() The action starts at shotgun frenzy and then doubles the fun when you pick up the SSG, at which point all pretense of threat evaporates and you're just blastin' away imps, shotgun guys, and demons. _bruce_ does uncomfortable things with that dingy tech panel texture, creating a level that looks like an organic, technological cave. not that they have a chance of succeeding. The foyer isn't as neat since you are mowing down bullet fodder in hallways but there are some cool traps like the instant-reverse staircase and the finale, where the zombies actually get a chance to do some damage. The opening area is very cool I like the entryway centerpiece and the imps on ledges plus surprise chaingunners at the end are a nice combination as the demons and zombies distract on the floor. Cohen starts us off with a chaingun-fed imp and zombie slaughter of The Innocent Crew proportions.
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